28th March 2015
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Herobrine

Made by Unbreakable in Minecraft

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28th March 2015, 10:00 PM

Minecraft is a sandbox independent video game originally created by Swedish programmer Markus "Notch" Persson and later developed and published by the Swedish company Mojang. The creative and building aspects of Minecraft allow players to build constructions out of textured cubes in a 3D procedurally generated world. Other activities in the game include exploration, gathering resources, crafting, and combat. Multiple gameplay modes are available, including survival modes where the player must acquire resources to build the world and maintain health, a creative mode where players have unlimited resources to build with and the ability to fly, and an adventure mode where players play custom maps created by other players.

The alpha version was publicly released for PC on May 17, 2009, and after gradual updates, the full version was released on November 18, 2011. A version for Android was released a month earlier on October 7, and an iOS version was released on November 17, 2011. The game was released on the Xbox 360 as an Xbox Live Arcade game on May 9, 2012; on the PlayStation 3 on December 17, 2013; on the PlayStation 4 on September 4, 2014; on the Xbox One the next day; and on the PlayStation Vita on October 14, 2014. On December 10, 2014, a Windows Phone version was released.[14] All versions of Minecraft receive periodic updates, with the console editions being co-developed by 4J Studios.

Minecraft received five awards during the 2011 Game Developers Conference. Of the Game Developers Choice Awards, it won the Innovation Award, Best Downloadable Game Award, and Best Debut Game Award; from the Independent Games Festival, it won the Audience Award and the Seumas McNally Grand Prize. In 2012, Minecraft was awarded a Golden Joystick Award in the category Best Downloadable Game. As of October 2014, over 60 million copies had been sold, including 12 million on the Xbox 360 and 18 million on PC, making it the best-selling PC game to date. On September 15, 2014, Microsoft announced a deal to buy Mojang, along with the ownership of the Minecraft intellectual property. It was worth $2.5 billion and was completed on November 6, 2014


Gameplay
Minecraft is an open world game that has no specific goals for the player to accomplish, allowing players a large amount of freedom in choosing how to play the game.[18] However, there is an achievement system.[19] Gameplay by default is first person, but players have the option to play in third person mode.[20] The core gameplay revolves around breaking and placing blocks. The game world is composed of rough 3D objects—mainly cubes—arranged in a fixed grid pattern and representing different materials, such as dirt, stone, various ores, water, and tree trunks. While players can move freely across the world, objects can only be placed at fixed locations on the grid. Players can gather these material blocks and place them elsewhere, thus allowing for various constructions.[21]

At the start of the game, the player is placed on the surface of a procedurally generated and virtually infinite game world.[22] The world is divided into biomes ranging from deserts to jungles to snowfields.[23][24] Players can walk across the terrain consisting of plains, mountains, forests, caves, and various water bodies.[22] The in-game time system follows a day and night cycle, with one full cycle lasting 20 real-time minutes. Throughout the course of the game, players encounter various non-player characters known as mobs, including animals, villagers and hostile creatures.[25] Non-hostile animals—such as cows, pigs, and chickens—can be hunted for food and crafting materials, and spawn in the daytime. By contrast, hostile mobs—such as large spiders, skeletons, and zombies—spawn during nighttime or in dark places, such as caves.[22] Some Minecraft-unique creatures have been noted by reviewers, such as the Creeper, an exploding creature that sneaks up on the player; and the Enderman, a creature with the ability to teleport and pick up blocks.[26]


A few of the hostile and neutral mobs displayed in Minecraft from left to right: Zombie, Spider, Enderman, Creeper, Skeleton
The game world is procedurally generated as players explore it, using a seed which is obtained from the system clock at the time of world creation unless manually specified by the player.[27][28] Although there are limits on movement up and down, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached.[nb 1] The game achieves this by splitting the game world data into smaller sections called "chunks", which are only created or loaded into memory when players are nearby.[27]

The game's physics system has often been described by commentators as unrealistic.[29] Most solid blocks are not affected by gravity. Liquids flow from a source block, which can be removed by placing a solid block in its place, or by scooping it into a bucket. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone.[30]

Minecraft features two alternate dimensions besides the main world—the Nether and The End.[26] The Nether is a hell-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld.[31] The End is a barren land in which a boss dragon called the Ender Dragon dwells.[32] Killing the dragon cues the game's ending credits, written by Irish author Julian Gough.[33] Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement. There is also a second boss called "The Wither", which upon defeat drops a specific material needed to build a placeable beacon that can enhance certain abilities of all nearby players. Two mini-bosses, the Guardian and Elder Guardian, have been added in the 1.8 update of Minecraft.

Gameplay
Minecraft is an open world game that has no specific goals for the player to accomplish, allowing players a large amount of freedom in choosing how to play the game.[18] However, there is an achievement system.[19] Gameplay by default is first person, but players have the option to play in third person mode.[20] The core gameplay revolves around breaking and placing blocks. The game world is composed of rough 3D objects—mainly cubes—arranged in a fixed grid pattern and representing different materials, such as dirt, stone, various ores, water, and tree trunks. While players can move freely across the world, objects can only be placed at fixed locations on the grid. Players can gather these material blocks and place them elsewhere, thus allowing for various constructions.[21]

At the start of the game, the player is placed on the surface of a procedurally generated and virtually infinite game world.[22] The world is divided into biomes ranging from deserts to jungles to snowfields.[23][24] Players can walk across the terrain consisting of plains, mountains, forests, caves, and various water bodies.[22] The in-game time system follows a day and night cycle, with one full cycle lasting 20 real-time minutes. Throughout the course of the game, players encounter various non-player characters known as mobs, including animals, villagers and hostile creatures.[25] Non-hostile animals—such as cows, pigs, and chickens—can be hunted for food and crafting materials, and spawn in the daytime. By contrast, hostile mobs—such as large spiders, skeletons, and zombies—spawn during nighttime or in dark places, such as caves.[22] Some Minecraft-unique creatures have been noted by reviewers, such as the Creeper, an exploding creature that sneaks up on the player; and the Enderman, a creature with the ability to teleport and pick up blocks.


The game world is procedurally generated as players explore it, using a seed which is obtained from the system clock at the time of world creation unless manually specified by the player.[27][28] Although there are limits on movement up and down, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached.[nb 1] The game achieves this by splitting the game world data into smaller sections called "chunks", which are only created or loaded into memory when players are nearby.[27]

The game's physics system has often been described by commentators as unrealistic.[29] Most solid blocks are not affected by gravity. Liquids flow from a source block, which can be removed by placing a solid block in its place, or by scooping it into a bucket. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone.[30]

Minecraft features two alternate dimensions besides the main world—the Nether and The End.[26] The Nether is a hell-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld.[31] The End is a barren land in which a boss dragon called the Ender Dragon dwells.[32] Killing the dragon cues the game's ending credits, written by Irish author Julian Gough.[33] Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement. There is also a second boss called "The Wither", which upon defeat drops a specific material needed to build a placeable beacon that can enhance certain abilities of all nearby players. Two mini-bosses, the Guardian and Elder Guardian, have been added in the 1.8 update of Minecraft.


The game world is procedurally generated as players explore it, using a seed which is obtained from the system clock at the time of world creation unless manually specified by the player.[27][28] Although there are limits on movement up and down, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached.[nb 1] The game achieves this by splitting the game world data into smaller sections called "chunks", which are only created or loaded into memory when players are nearby.[27]

The game's physics system has often been described by commentators as unrealistic.[29] Most solid blocks are not affected by gravity. Liquids flow from a source block, which can be removed by placing a solid block in its place, or by scooping it into a bucket. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone.[30]

Minecraft features two alternate dimensions besides the main world—the Nether and The End.[26] The Nether is a hell-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld.[31] The End is a barren land in which a boss dragon called the Ender Dragon dwells.[32] Killing the dragon cues the game's ending credits, written by Irish author Julian Gough.[33] Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement. There is also a second boss called "The Wither", which upon defeat drops a specific material needed to build a placeable beacon that can enhance certain abilities of all nearby players. Two mini-bosses, the Guardian and Elder Guardian, have been added in the 1.8 update of Minecraft.

The game world is procedurally generated as players explore it, using a seed which is obtained from the system clock at the time of world creation unless manually specified by the player.[27][28] Although there are limits on movement up and down, Minecraft allows for an infinitely large game world to be generated on the horizontal plane, only running into technical problems when extremely distant locations are reached.[nb 1] The game achieves this by splitting the game world data into smaller sections called "chunks", which are only created or loaded into memory when players are nearby.

The game's physics system has often been described by commentators as unrealistic.[29] Most solid blocks are not affected by gravity. Liquids flow from a source block, which can be removed by placing a solid block in its place, or by scooping it into a bucket. Complex systems can be built using primitive mechanical devices, electrical circuits, and logic gates built with an in-game material known as redstone.[30]

Minecraft features two alternate dimensions besides the main world—the Nether and The End.[26] The Nether is a hell-like dimension accessed via player-built portals that contains many unique resources and can be used to travel great distances in the overworld.[31] The End is a barren land in which a boss dragon called the Ender Dragon dwells.[32] Killing the dragon cues the game's ending credits, written by Irish author Julian Gough.[33] Players are then allowed to teleport back to their original spawn point in the overworld, and will receive "The End" achievement. There is also a second boss called "The Wither", which upon defeat drops a specific material needed to build a placeable beacon that can enhance certain abilities of all nearby players. Two mini-bosses, the Guardian and Elder Guardian, have been added in the 1.8 update of Minecraft.


The game primarily consists of four game modes: survival, creative, adventure, and spectator. It also has a changeable difficulty system of four levels; the easiest difficulty (peaceful) removes any hostile creatures that spawn.[34]


Survival mode

In this mode, players have to gather natural resources (such as wood and stone) found in the environment in order to craft certain blocks and items.[22] Depending on the difficulty, monsters spawn in darker areas in a certain radius of the character, requiring the player to build a shelter at night.[22] The mode also features a health bar which is depleted by attacks from monsters, falls, drowning, falling into lava, suffocation, starvation, and other events. Players also have a hunger bar, which must be periodically refilled by eating food in-game, except in "Peaceful" difficulty, in which the hunger bar does not drain. If the hunger bar is depleted, automatic healing will stop and eventually health will deplete. Health replenishes when players have a nearly full hunger bar, and also regenerates regardless of fullness if players play on the easiest difficulty.

There are a wide variety of items that players can craft in Minecraft.[35] Players can craft armor, which can help mitigate damage from attacks, while weapons such as swords can be crafted to kill enemies and other animals more easily. Players may acquire resources to craft tools, such as weapons, armor, food, and other items. By acquiring better resources, players can craft more effective items. For example, tools such as axes, shovels, or pickaxes, can be used to chop down trees, dig soil, and mine ores, respectively; tools made of iron perform their tasks more quickly than tools made of stone or wood and can be used more heavily before they break. Players may also trade goods with villager mobs through a bartering system involving trading emeralds for different goods.[36] Villagers often trade with emeralds, wheat or other materials.

The game has an inventory system, and players can carry a limited number of items. Upon dying, items in the players' inventories are dropped, and players re-spawn at the current spawn point, which is set by default where players begin the game, but can be reset if players sleep in a bed.[37] Dropped items can be recovered if players can reach them before they despawn. Players may acquire experience points by killing mobs and other players, mining, smelting ores, breeding animals, and cooking food. Experience can then be spent on enchanting tools, armor and weapons.[34] Enchanted items are generally more powerful, last longer, or have other special effects.[34]

Players may also play in hardcore mode, this being a variant of survival mode that differs primarily in the game being locked to the hardest gameplay setting as well as featuring permadeath; upon players' death, their world is deleted.
-2

-1 by Pencil and Lemonade

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28th March 2015, 10:20 PM

I see you are new. Welcome to the DSGHQ Forums! A tip:

-Quote articles in quotations instead of leaving them unquoted.

If you have any other questions please don't hesitate to ask!

EDIT: I see you have included the credits from WikiPedia.
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Imperator.
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30th March 2015, 03:51 PM

Woops! Sorry for disliking. It was by accident.

Please don't copy from Wikipedia.
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+1 by IMAGAMERYT

total trash
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30th March 2015, 11:40 PM

Welcome To The DSGHQ! Additionally, Wikipedia isn't always correct, because anybody can edit it! That was just a fun little fact.

-Allie
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31st March 2015, 10:09 PM

Hey,

Welcome to DSGHQ!

This is a great post, But I can see you did not write it.

Please don't copy information from WikiPedia.
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