1,172 posts
3,249
Seen 10th August 2023
17th October 2019, 03:35 PM
Now, we all know iOldcp as the oldcp with terrible and cheap CZ. We all call it trashy and annoying. Nobody wants it back.
I have a few ideas that could be put to use to make the game better. Similar to the Fortnite idea, except way different.
1. Anarchy
- Clans can be made, joining any by applying in their DMS, maybe they have some discords that you can apply in too.
- Clans can war anytime, but they'd need to tell the territory owner.
- Territory? Why not island? Clans can take territory, and defend it for a day. Once they defend it for a day without any interruption, they will claim the room. It would be likely a system would be needed for this, like a thing where you can type in that you war, maybe redesign /c and make it /panel.
- In the panel, you can make posts on war declaration to a clan. Official clans will be notified from the tag, and yeah.
- Maps could be updated with an admin only interface, allowing colored lines to be picked, depending on the clan, and can draw to change the maps. Would take awhile, but it'll be cool. Until then, we'll just go off who owns what, without any lines.
- Hand guards will be given out, too, which is cool ig. To get one, you must be a high rank in an official clan. You must pay 250k for normal sized, 300k for legacyscale 1.2 guard, 500k for legacyscale 1.5 guard.
- Gold. Gold is obtained by events and just farming, killing random goblin clan spawns, which i'll get to later, killing bosses, which i'll also get to later too.
- Weaponry will be obtained by going to the weaponsmith, and giving in gold in exchange for blades and armor.
- Armor will give extra health. Tiers will be: Iron armor (80k), giving 10 HP per piece, with a helmet, chestplate, leggings, boots, giving you 40 extra HP. Steel armor will cost 100k total for the set. 25k for each armor. Steel armor gives 15 HP per piece, in total of 160 HP. Chainmail armor will cost 180k, 45000 gold per piece. It will give 25 HP per piece in total of 200 HP. Obsidian armor will give 45 HP per piece, racking up to 350k. 87500 per piece. 280 HP total. And lastly, the most OP armor (at the moment) Titanium armor, giving 75 HP per piece, at 1m total. 250k per each. In total, 400 hp. This may be too OP, but you can change the prices.
- Weaponry, will do varied amounts of damage. Starting off at Iron. Iron will cost 15k gold to obtain. Does as much damage as an normal sword. Next, steel. Steel would cost 35k to obtain. Steel would give you damage as much as Iron sword. Next, Obsidian sword. Obsidian sword would cost 100k, giving alot more damage than iron. Don't know weapon values, so yeah. Next, the Titanium blade, which would cost you 200k to obtain. Would do a slightly nerfed saber damage. Last but not least, the special Gold sword. This gold sword you'd have to forge on a quest, which i'll get to next. Quests are given out by the Questmaster, in some random room. Probably the courtyard. This would be the last quest, and you would need to rack up 2m gold to obtain it. It would do the Drake Saber damage. Weapons will have a 75 percent chance of staying when you die. Ouch. They also will be handed out in raids/bosses.
- Quests: kill the Goblin Roamer, raid a goblin party, kill a Cavetroll, etc.
- BOTS. The part i've been waiting to do. Goblin parties would randomly spawn throughout oldcp. A notification would appear on the bottom left corner of the map, hinting theres a goblin party in one of the islands. Each goblin party will have a different room design, depending if they are on Das, Dorval, Providence, South, Cobia, or the North. Goblin parties would have 1 Goblin Defender, having decent OP HP. Can't take him down on your own, you'd need some friends or teammates to kill him. Goblins would be the standard goblins, having no OP HP. They will come in numbers from 5-20. Once you raid this party, everyone in the room will recieve 20k. You have a 10 percent chance of the Goblin Defender dropping his club, which is as OP as the Obsidian Sword. You could easily get an island with this club, if you get early to the start of Anarchy CP. Another Goblin party spawn would be 1 Goblin Roamer, having a 5 percent chance of spawning. Goblin Roamer will have Cavetroll health. Once beat, everyone in the room will recieve 50k. He has a 50 percent chance to drop his weapon to the one who slayed him. This weapon will be the Goblin Defender Club. It would shrink down to fit normal Penguin size, and have magical enchantments. This would do saber damage, slightly better than the Obsidian. Next, we have the Cavetroll, which can spawn in another type of Goblin party. The cavetroll will have a 10 percent chance of spawning. It gives 30k to whoevers in the room when beaten. Does not drop a weapon. Next, the Ice Party, spawning randomly throughout the islands. Would give a blue notification instead of red. Ice troops will spawn from 15-25. Each knight has a 1 percent chance of dropping their blade to their slayer. This blade does Obsidian Damage. Once the party is beaten, 20k is given to everyone in the room. Another variation, would be the Ice Brute, cavetroll health. 5 percent chance to spawn. Once beaten, has a 1 percent chance of dropping their blade to their slayer. This blade does Obsidian Damage. Another boss, and the final one for now, would be the Ice Queen, having a 0.1 percent chance of spawning. Does not drop weapon, but gives 60k to everyone in the room once beaten. But what if people stay there to farm gold? Heres a twist. You can report Gold Farmers on the forums, or in the panel. Then a bounty would be placed by the Headmaster. Once killed, the Headmaster will personally give the gold to the person. No systems cause the person could easily farm this with alts. Spawnkilling is allowed too. Since this is an anarchy, no rules except made by clans.
- The headmaster can pick Knights, on the 2nd day of AnarchyCP. Knights can arrest, and have 300 health (armor is 200), with special Knight Armor, giving 50 HP per piece. Knights would have to apply, on the first day to get in. There will be a maximum of 9 knights. If a knight goes rogue, they will be banned and everyone killed will be revived. This person will be banned from knight forever. Knights can not join clans, if caught joining one, they will be demoted. Knights can arrest people, as long as crimes are commited in ANY area. Knights will help control the game.
- Create would be fashioned in you can buy swords/armor that have Obsidian ranking, or less. Cannot go over Obsidian. You can buy swords for your guild, and armor. There will be no mystical powers bought. Items can be bought, and yeah.
- Extras: Admins will be hand picked by Damen and the Headmaster. The headmaster will be handpicked by Damen. Damen can turn off the game atleast for a week if people arent playing oldcp. CZ will not happen, because it'll just ruin the game, sort of.
This may look like alot of stuff to add, but it can be done in around a few months. Would be cool to see this, and I hope damen takes my idea.
- Vampire dungeons. I am editing this post currently. Another type of spawn would be vampire dungeons. Vampire dungeons will have 3 rankings. The normal Vampire hut, consisting of 25-30 vampires, 30 percent spawn chance. You will win 25k while in the room when every creature is defeated. Vampire manors have a slim chance to spawn, at 15 percent. It's 3 rooms of 15 vampires in 2, the 3rd will have the Vampire Spawn boss (cavetroll hp), which can drop its weapon from 5 percent. Does obsidian damage. The last dungeon, would be the Vampire chasm, consisting of the Vampire Lord, (cavetroll HP). 1 percent chance to spawn, dropping a new mystical power. Bloodfire. Fire but red, and yeah, its fire, what can I say.
Death - When you die, you die for 48 hours, and respawn with: no weapon. Thats it
Room infestations: Room infestations have a 20 percent chance of happening every 5 hours. Goblins, ice guards, or Vampires can invade those rooms, numbering from 20-30.
- Mystical Powers: These can be received by the Headmaster (ice fire, and lightning (LIGHTNING is hard to obtain) if you ask him how to obtain it. The headmaster will give you a hard, not simple task, of anything varying to slaying 10 dungeons, to killing 15 bosses. Lightning will be received by giving something valuable in, like a gold sword mainly. Then you would have to slay atleast 10 bosses.
2. Make a new emperor, and let the game go from there.
- Self explanatory.
EDIT: I made an oopsies, I thought there was leggings. Replace leggings with nothing, just do /3 instead of /4
Images:
The bot system, in this case, a vampire manor:
Obsidian Armor + sword
Titanium set + sword
Concept chainmail armor art:
I have a few ideas that could be put to use to make the game better. Similar to the Fortnite idea, except way different.
1. Anarchy
- Clans can be made, joining any by applying in their DMS, maybe they have some discords that you can apply in too.
- Clans can war anytime, but they'd need to tell the territory owner.
- Territory? Why not island? Clans can take territory, and defend it for a day. Once they defend it for a day without any interruption, they will claim the room. It would be likely a system would be needed for this, like a thing where you can type in that you war, maybe redesign /c and make it /panel.
- In the panel, you can make posts on war declaration to a clan. Official clans will be notified from the tag, and yeah.
- Maps could be updated with an admin only interface, allowing colored lines to be picked, depending on the clan, and can draw to change the maps. Would take awhile, but it'll be cool. Until then, we'll just go off who owns what, without any lines.
- Hand guards will be given out, too, which is cool ig. To get one, you must be a high rank in an official clan. You must pay 250k for normal sized, 300k for legacyscale 1.2 guard, 500k for legacyscale 1.5 guard.
- Gold. Gold is obtained by events and just farming, killing random goblin clan spawns, which i'll get to later, killing bosses, which i'll also get to later too.
- Weaponry will be obtained by going to the weaponsmith, and giving in gold in exchange for blades and armor.
- Armor will give extra health. Tiers will be: Iron armor (80k), giving 10 HP per piece, with a helmet, chestplate, leggings, boots, giving you 40 extra HP. Steel armor will cost 100k total for the set. 25k for each armor. Steel armor gives 15 HP per piece, in total of 160 HP. Chainmail armor will cost 180k, 45000 gold per piece. It will give 25 HP per piece in total of 200 HP. Obsidian armor will give 45 HP per piece, racking up to 350k. 87500 per piece. 280 HP total. And lastly, the most OP armor (at the moment) Titanium armor, giving 75 HP per piece, at 1m total. 250k per each. In total, 400 hp. This may be too OP, but you can change the prices.
- Weaponry, will do varied amounts of damage. Starting off at Iron. Iron will cost 15k gold to obtain. Does as much damage as an normal sword. Next, steel. Steel would cost 35k to obtain. Steel would give you damage as much as Iron sword. Next, Obsidian sword. Obsidian sword would cost 100k, giving alot more damage than iron. Don't know weapon values, so yeah. Next, the Titanium blade, which would cost you 200k to obtain. Would do a slightly nerfed saber damage. Last but not least, the special Gold sword. This gold sword you'd have to forge on a quest, which i'll get to next. Quests are given out by the Questmaster, in some random room. Probably the courtyard. This would be the last quest, and you would need to rack up 2m gold to obtain it. It would do the Drake Saber damage. Weapons will have a 75 percent chance of staying when you die. Ouch. They also will be handed out in raids/bosses.
- Quests: kill the Goblin Roamer, raid a goblin party, kill a Cavetroll, etc.
- BOTS. The part i've been waiting to do. Goblin parties would randomly spawn throughout oldcp. A notification would appear on the bottom left corner of the map, hinting theres a goblin party in one of the islands. Each goblin party will have a different room design, depending if they are on Das, Dorval, Providence, South, Cobia, or the North. Goblin parties would have 1 Goblin Defender, having decent OP HP. Can't take him down on your own, you'd need some friends or teammates to kill him. Goblins would be the standard goblins, having no OP HP. They will come in numbers from 5-20. Once you raid this party, everyone in the room will recieve 20k. You have a 10 percent chance of the Goblin Defender dropping his club, which is as OP as the Obsidian Sword. You could easily get an island with this club, if you get early to the start of Anarchy CP. Another Goblin party spawn would be 1 Goblin Roamer, having a 5 percent chance of spawning. Goblin Roamer will have Cavetroll health. Once beat, everyone in the room will recieve 50k. He has a 50 percent chance to drop his weapon to the one who slayed him. This weapon will be the Goblin Defender Club. It would shrink down to fit normal Penguin size, and have magical enchantments. This would do saber damage, slightly better than the Obsidian. Next, we have the Cavetroll, which can spawn in another type of Goblin party. The cavetroll will have a 10 percent chance of spawning. It gives 30k to whoevers in the room when beaten. Does not drop a weapon. Next, the Ice Party, spawning randomly throughout the islands. Would give a blue notification instead of red. Ice troops will spawn from 15-25. Each knight has a 1 percent chance of dropping their blade to their slayer. This blade does Obsidian Damage. Once the party is beaten, 20k is given to everyone in the room. Another variation, would be the Ice Brute, cavetroll health. 5 percent chance to spawn. Once beaten, has a 1 percent chance of dropping their blade to their slayer. This blade does Obsidian Damage. Another boss, and the final one for now, would be the Ice Queen, having a 0.1 percent chance of spawning. Does not drop weapon, but gives 60k to everyone in the room once beaten. But what if people stay there to farm gold? Heres a twist. You can report Gold Farmers on the forums, or in the panel. Then a bounty would be placed by the Headmaster. Once killed, the Headmaster will personally give the gold to the person. No systems cause the person could easily farm this with alts. Spawnkilling is allowed too. Since this is an anarchy, no rules except made by clans.
- The headmaster can pick Knights, on the 2nd day of AnarchyCP. Knights can arrest, and have 300 health (armor is 200), with special Knight Armor, giving 50 HP per piece. Knights would have to apply, on the first day to get in. There will be a maximum of 9 knights. If a knight goes rogue, they will be banned and everyone killed will be revived. This person will be banned from knight forever. Knights can not join clans, if caught joining one, they will be demoted. Knights can arrest people, as long as crimes are commited in ANY area. Knights will help control the game.
- Create would be fashioned in you can buy swords/armor that have Obsidian ranking, or less. Cannot go over Obsidian. You can buy swords for your guild, and armor. There will be no mystical powers bought. Items can be bought, and yeah.
- Extras: Admins will be hand picked by Damen and the Headmaster. The headmaster will be handpicked by Damen. Damen can turn off the game atleast for a week if people arent playing oldcp. CZ will not happen, because it'll just ruin the game, sort of.
This may look like alot of stuff to add, but it can be done in around a few months. Would be cool to see this, and I hope damen takes my idea.
- Vampire dungeons. I am editing this post currently. Another type of spawn would be vampire dungeons. Vampire dungeons will have 3 rankings. The normal Vampire hut, consisting of 25-30 vampires, 30 percent spawn chance. You will win 25k while in the room when every creature is defeated. Vampire manors have a slim chance to spawn, at 15 percent. It's 3 rooms of 15 vampires in 2, the 3rd will have the Vampire Spawn boss (cavetroll hp), which can drop its weapon from 5 percent. Does obsidian damage. The last dungeon, would be the Vampire chasm, consisting of the Vampire Lord, (cavetroll HP). 1 percent chance to spawn, dropping a new mystical power. Bloodfire. Fire but red, and yeah, its fire, what can I say.
Death - When you die, you die for 48 hours, and respawn with: no weapon. Thats it
Room infestations: Room infestations have a 20 percent chance of happening every 5 hours. Goblins, ice guards, or Vampires can invade those rooms, numbering from 20-30.
- Mystical Powers: These can be received by the Headmaster (ice fire, and lightning (LIGHTNING is hard to obtain) if you ask him how to obtain it. The headmaster will give you a hard, not simple task, of anything varying to slaying 10 dungeons, to killing 15 bosses. Lightning will be received by giving something valuable in, like a gold sword mainly. Then you would have to slay atleast 10 bosses.
2. Make a new emperor, and let the game go from there.
- Self explanatory.
EDIT: I made an oopsies, I thought there was leggings. Replace leggings with nothing, just do /3 instead of /4
Images:
The bot system, in this case, a vampire manor:
Obsidian Armor + sword
Titanium set + sword
Concept chainmail armor art:
it was only hypothetical
Master
6,414 posts
8,754
Seen 25th August 2023
17th October 2019, 04:43 PM
iOldCP's nature will never change. It will always be a game that Damen will be sponsoring (with money that should be used in OldCP), also, it will be competing against OldCP.
I strongly believe that there is a dichotomy: OldCP or iOldCP. We can't have both and make them good games, both are using the same source of resources. We should keep OldCP.
I strongly believe that there is a dichotomy: OldCP or iOldCP. We can't have both and make them good games, both are using the same source of resources. We should keep OldCP.
Gone
Sweet memories
Sweet memories
1,172 posts
3,249
Seen 10th August 2023
17th October 2019, 05:02 PM
CoolLloyd wrote on 17th October 2019, 04:43 PM:
iOldCP's nature will never change. It will always be a game that Damen will be sponsoring (with money that should be used in OldCP), also, it will be competing against OldCP.
I strongly believe that there is a dichotomy: OldCP or iOldCP. We can't have both and make them good games, both are using the same source of resources. We should keep OldCP.
I strongly believe that there is a dichotomy: OldCP or iOldCP. We can't have both and make them good games, both are using the same source of resources. We should keep OldCP.
it was only hypothetical
Master
6,414 posts
8,754
Seen 25th August 2023
17th October 2019, 05:12 PM
Lark wrote on 17th October 2019, 05:02 PM:
Quote:
CoolLloyd wrote on 17th October 2019, 04:43 PM:
iOldCP's nature will never change. It will always be a game that Damen will be sponsoring (with money that should be used in OldCP), also, it will be competing against OldCP.
I strongly believe that there is a dichotomy: OldCP or iOldCP. We can't have both and make them good games, both are using the same source of resources. We should keep OldCP.
iOldCP's nature will never change. It will always be a game that Damen will be sponsoring (with money that should be used in OldCP), also, it will be competing against OldCP.
I strongly believe that there is a dichotomy: OldCP or iOldCP. We can't have both and make them good games, both are using the same source of resources. We should keep OldCP.
No, p3d is a game with a different concept. P3D, as the name says, is tridimensional.
Gone
Sweet memories
Sweet memories
1,172 posts
3,249
Seen 10th August 2023
17th October 2019, 05:14 PM
CoolLloyd wrote on 17th October 2019, 05:12 PM:
Quote:
Lark wrote on 17th October 2019, 05:02 PM:
Quote:
CoolLloyd wrote on 17th October 2019, 04:43 PM:
iOldCP's nature will never change. It will always be a game that Damen will be sponsoring (with money that should be used in OldCP), also, it will be competing against OldCP.
I strongly believe that there is a dichotomy: OldCP or iOldCP. We can't have both and make them good games, both are using the same source of resources. We should keep OldCP.
Quote:
CoolLloyd wrote on 17th October 2019, 04:43 PM:
iOldCP's nature will never change. It will always be a game that Damen will be sponsoring (with money that should be used in OldCP), also, it will be competing against OldCP.
I strongly believe that there is a dichotomy: OldCP or iOldCP. We can't have both and make them good games, both are using the same source of resources. We should keep OldCP.
No, p3d is a game with a different concept. P3D, as the name says, is tridimensional.
k
Member
100 posts
265
Seen 29th September 2020
17th October 2019, 09:16 PM
Kace all of these were good ideas. But, before we return iOldcp and do all these changes, we need to focus on OldCP. I think the Administration Team needs to do the things that need to be done on OldCP. For example, finish every islands commands, fix ranks for certain things, etc. OldCP I think has been going down hill lately and we can fix it. But if we can barely get OldCP running how can he run two games?
Oh
1,172 posts
3,249
Seen 10th August 2023
18th October 2019, 12:48 PM
Kev wrote on 17th October 2019, 09:16 PM:
Kace all of these were good ideas. But, before we return iOldcp and do all these changes, we need to focus on OldCP. I think the Administration Team needs to do the things that need to be done on OldCP. For example, finish every islands commands, fix ranks for certain things, etc. OldCP I think has been going down hill lately and we can fix it. But if we can barely get OldCP running how can he run two games?